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Runts and Collisions
A collision is an event that happens on an Ethernet network when two stations simultaneously "talk" on the wire. Collisions are a normal part of life in an
Ethernet network, and under most circumstances should not be considered a problem.
Early CollisionsIn this discussion, we will refer an imaginary Ethernet network consisting of Stations A and B, and any number of other stations. The status of the network is such that the wire is idle (nobody is talking) and 9.6 microseconds have passed since anybody last talked on the wire. An early collision is any collision that occurs before 512 bits of the frame have been put onto the wire. The rationale behind this is discussed in the next essay. The following is an outline of a normal or "early" collision event:
Late CollisionsLate collisions, on the other hand, are not normal, and are usually the result of out of spec. cabling or a malfunctioning adapter. A late collision is defined as any collision that occurs after 512 bits of the frame have been transmitted. The rationale behind this is discussed in the next essay. In this discussion, we will refer to the same network described in the discussion of early collisions, but with one modification: In this network, the network administrator has violated the maximum cable length (500 meters for 10BASE5 thick ethernet, 185 meters for 10BASE2 thin ethernet) by either adding too many repeaters in between Stations A and B, or just laying too much wire between them. The following is an outline of a late collision event caused by out of spec. cabling:
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