WildPackets

Support FAQs

OmniEngine Desktop

  • Why does OmniEngine Desktop now require Activation?
  • What is the difference between OmniEngine Desktop and OmniEngine Enterprise?
  • Will OmniEngine Desktop run on 64 bit Operating Systems?
  • What is the OmniEngine Manager?
  • Can I use both the OmniEngine and OmniPeek Analyzer at the same time on the same machine.
  • When trying to connect to the engine, why do I receive the following error? "An error occurred: The login attempt failed (Error code: 0x8009030C)".
  • What is happening when I enable compression on my engine?
  • Return to top of page Why does OmniEngine Desktop now require Activation?

    WildPackets decided to put all of the OmniEngine versions (Enterprise, Desktop, Virtual) into a single installer, as OmniEngine Desktop has always had a separate installer. If you have any questions on this, please contact Technical Support:

    http://www.wildpackets.com/support/contact

    Return to top of page What is the difference between OmniEngine Desktop and OmniEngine Enterprise?

    Please visit the OmniEngine Comparison table on the OmniEngine Software Probe overview page:

    http://www.wildpackets.com/support/contact

    Return to top of page Will OmniEngine Desktop run on 64 bit Operating Systems?

    The OmniEngine software 6.6 will now natively support both 32-bit and 64-bit Operating systems.

    Return to top of page What is the OmniEngine Manager?

    The OmniEngine Manager (OEM) is included with both OmniPeek and OmniEngine. It provides an interface for connecting to, configuring and updating remote OmniEngines. See the OEM Readme or the OEM Help for more information on OmniEngine Manager.

    Return to top of page Can I use both the OmniEngine and OmniPeek Analyzer at the same time on the same machine?

    The only console that was designed to work simultaneously with an engine is OmniPeek Enterprise Connect. OmniPeek Enterprise Connect provides the ability to locally configure and view the engine's analysis as the engine is capturing packets and performing analysis.

    Return to top of page When trying to connect to the engine, why do I receive the following error? "An error occurred: The login attempt failed (Error code: 0x8009030C)".

    The OmniEngine will not allow logins with a blank password. Please add a password to your account and try logging in again. If you are not logging in with a blank password, please see the instructions below.

    OmniEngine supports authentication using Windows authentication services. In order to allow remote users to connect to an engine, the system administrator must configure the computer where the engine is to be installed.

    Security Note: Users allowed to use OmniEngine are NOT required to have Administrative privileges and we recommend restricting their rights to minimize potential security risks, especially if the engine is accessed from outside of a firewall.

    Disable Guest Network Logins
    By default a network login will give each user "guest" credentials. This must be changed so that network logins will provide credentials based on the user's identity. Note: If your network uses a domain to control access, you must disable the Guest account on the domain controller.

    Windows 7/Windows Server 2008/Windows Server 2003/Windows XP: Please use the following steps to configure the system:

    • Open the "Local Security Policy" editor from the "Start | Settings | Control Panel | Administrative Tools" menu. Alternatively, launch the "Administrative Tools" from the Control panel window.
    • Under the "Local Policies" heading, click on "Security Options".
    • Ensure the following settings are set:
      • Accounts: Guest Account Status - Disabled
      • Network Access: Sharing and security model for local accounts - Classic

    Return to top of page What is happening when I enable compression on my engine?

    When compression is turned on, all communications other than the initial setup between a console and engine are compressed. The ZIP format is used for run-time compression. Compression rates will vary based on the data being compressed. If you transfer a saved capture file from the engine to a console, it will be compressed on the engine side and uncompressed on the console before saving locally.

    Running captures are not transferred en-mass from engine to console. The console asks the engine for various information required to update a capture's UI, and the engine supplies the information. Both the request and the reply are compressed.

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